It's not quite as good as Project Zero, but it's not bad either in my opinion. The first Project Zero had flaws though, with unbalanced ghost difficulty (some being pretty cheap), the re-use of the same tile puzzle several times through the course of the game, and honestly maybe a little too much backtracking. However, it still had fantastic atmosphere and felt rather novel with a lot of its mechanics.
DreadOut is episodic, so one cannot compare the full experience yet (Act 2 releases later as a free update for purchasers), but its a lot lower budget than FF, with a lower staff count and far lower budget. The atmosphere is very good in DreadOut I feel, and helped by a fairly unique audio design element, but compared to FF there's a few things it does worse. The snapping shots of ghosts is a bit weaker, as there's no charging shots or damaging an enemy more if you shoot them right before they attack you, or any sort of real point or upgrade system. So the combat feels a bit-more Fatal Frame-lite as it is. And they manage to feel fairly different, as Fatal Frame pulls a lot from Japanese folklore and myths while DreadOut pulls a lot from Indonesian ones. So I would say not as good, but still good, and I think if you liked the FF series there's a far higher chance this sort of title may be more in-line for you. But it's first act is on the shorter side (though secrets aplenty), and a bit low-budget, but has a lot of heart in it.
Test bileti po sanminimum dlya prodavcov. I don't think it reaches the highs or lows of FF personally, but I also feel it has its own rather good, and somewhat unique highs and lows. I love the game, but the it's made by a small indonesian studo while Project Zero has been made by a whole team of Tecmo who was already had two succeful studios, Team Ninja (Ninja Gaiden and Dead Or Alive) and Zero (Deception, etc.). They had more ressources and experience to develop on Playstation 2, but ti was their first try in Survival Horror game. DreadOut is really good and different enough. Maybe if the game is successfull, they could release an upgraded pack of textures to make it look better. But they sais act 2 will have different game mechanics.
Apr 14, 2009 Broken Neck from the original Fatal Frame scares the snuff out of me to this day! Broken Neck Woman is just. Creepy.:P NORMAL SHOT FOR THE WIIIIN!!
So it could only improve. I remember seeing a demo where Lina has a video came and she still has 2 empty slots beside her cellphone, For the price, it's a must own if you have a 14.99 USD to spend. I like it very much, but it is no Project Zero / Fatal Frame, not yet. You shouldn't forget that the big names of Survival Horror like Fatal Frame, Resident Evil, Silent Hill were AAA-titles or at least A-titles in their time.
Polished games with healthy budgets crafted by experienced storytellers. At the moment you get a good game that is a little short and could use a little more polish here and there. If you are a fan of Project Zero, you won't mind the backtracking, there is less of it in it than in Project Zero. It's not wasted money, but it is a bet on the developers growing with the project. Crystal cs4281 sound card driver for windows 7.
Originally posted by:Seriously dude, are you actually comparing a full company scale game like FF4 to this indie crap? I mean look at the goddamn fu***ing store and you will see the same boss as FF4 Sakuya wearing the same red dress all over again. If you're here to be a jerk, leave. The color red isn't specific to any game. Both of their outfits are of Eastern cultures.
Yea right, thats the official asian end-game boss dress according to your flawless logic. Too bad no one else wears it in other japanese games. Besides why are you so obsessed with dress anyway? What Im telling you is that character is just a rip off from FF4's Sakuya Haibara, you have to be blind not to realize the rip-off. Just as expected from a FF clone that can barely get into best seeling list as 70th. Originally posted by:If you're here to be a jerk, leave. The color red isn't specific to any game.
It's not quite as good as Project Zero, but it's not bad either in my opinion. The first Project Zero had flaws though, with unbalanced ghost difficulty (some being pretty cheap), the re-use of the same tile puzzle several times through the course of the game, and honestly maybe a little too much backtracking. However, it still had fantastic atmosphere and felt rather novel with a lot of its mechanics.
DreadOut is episodic, so one cannot compare the full experience yet (Act 2 releases later as a free update for purchasers), but its a lot lower budget than FF, with a lower staff count and far lower budget. The atmosphere is very good in DreadOut I feel, and helped by a fairly unique audio design element, but compared to FF there's a few things it does worse. The snapping shots of ghosts is a bit weaker, as there's no charging shots or damaging an enemy more if you shoot them right before they attack you, or any sort of real point or upgrade system. So the combat feels a bit-more Fatal Frame-lite as it is. And they manage to feel fairly different, as Fatal Frame pulls a lot from Japanese folklore and myths while DreadOut pulls a lot from Indonesian ones. So I would say not as good, but still good, and I think if you liked the FF series there's a far higher chance this sort of title may be more in-line for you. But it's first act is on the shorter side (though secrets aplenty), and a bit low-budget, but has a lot of heart in it.
Test bileti po sanminimum dlya prodavcov. I don't think it reaches the highs or lows of FF personally, but I also feel it has its own rather good, and somewhat unique highs and lows. I love the game, but the it's made by a small indonesian studo while Project Zero has been made by a whole team of Tecmo who was already had two succeful studios, Team Ninja (Ninja Gaiden and Dead Or Alive) and Zero (Deception, etc.). They had more ressources and experience to develop on Playstation 2, but ti was their first try in Survival Horror game. DreadOut is really good and different enough. Maybe if the game is successfull, they could release an upgraded pack of textures to make it look better. But they sais act 2 will have different game mechanics.
Apr 14, 2009 Broken Neck from the original Fatal Frame scares the snuff out of me to this day! Broken Neck Woman is just. Creepy.:P NORMAL SHOT FOR THE WIIIIN!!
So it could only improve. I remember seeing a demo where Lina has a video came and she still has 2 empty slots beside her cellphone, For the price, it's a must own if you have a 14.99 USD to spend. I like it very much, but it is no Project Zero / Fatal Frame, not yet. You shouldn't forget that the big names of Survival Horror like Fatal Frame, Resident Evil, Silent Hill were AAA-titles or at least A-titles in their time.
Polished games with healthy budgets crafted by experienced storytellers. At the moment you get a good game that is a little short and could use a little more polish here and there. If you are a fan of Project Zero, you won't mind the backtracking, there is less of it in it than in Project Zero. It's not wasted money, but it is a bet on the developers growing with the project. Crystal cs4281 sound card driver for windows 7.
Originally posted by:Seriously dude, are you actually comparing a full company scale game like FF4 to this indie crap? I mean look at the goddamn fu***ing store and you will see the same boss as FF4 Sakuya wearing the same red dress all over again. If you're here to be a jerk, leave. The color red isn't specific to any game. Both of their outfits are of Eastern cultures.
Yea right, thats the official asian end-game boss dress according to your flawless logic. Too bad no one else wears it in other japanese games. Besides why are you so obsessed with dress anyway? What Im telling you is that character is just a rip off from FF4's Sakuya Haibara, you have to be blind not to realize the rip-off. Just as expected from a FF clone that can barely get into best seeling list as 70th. Originally posted by:If you're here to be a jerk, leave. The color red isn't specific to any game.