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30.01.2019
74

Castlevania: Portrait of Ruin supports the Nintendo Wi-Fi Connection with a limited cooperative play mode feature. There is an online shop mode used through Wi-Fi as well. Players are able to put their items up for sale in a realistic marketplace.

Castlevania: Portrait of Ruin Also known as: Akumajou Dracula: Gallery of Labyrinth (JP) Developer: Publisher: Platform: Released in JP: November 16, 2006 Released in US: December 5, 2006 Released in EU: March 9, 2007 Released in AU: March 22, 2007 This game has unused animations. This game has unused graphics. This game has unused items. This game has unused abilities. This game has unused text. This game has debugging material. This game has regional differences.

This game has revisional differences. A direct sequel to, Portrait of Ruin takes the 'switch a character' gameplay of and 's Julius mode and fully fleshes it out. Complete sprite dump of Richter. Richter's unused Symphony of the Night punching/power-up animation.

Richter's Symphony of the Night power-up animation used when he's about to power-up his whip to flame whip. • Animation set is still in the ROM but left unused.

Richter's Knife Item Crash Animation is still in the ROM, but Richter never uses Item Crash excluding (the sub-weapon version recycled from Dawn of Sorrow Julius) Grand Cross. Rondo of Blood Leftovers Old Axe Armor's graphic data contains his shield from Rondo of Blood but never used in-game. • Hitbox properties intact. Minotaur's graphic data contains his old boss intro from Rondo of Blood but never used due to he doesn't appear in this game as a boss. The graphic data of Frankenstein's Creature contains his old stone debris attack from Rondo of Blood but never used since all his attacks are upgraded for the new game engine. • Hitbox properties intact. Mummy Man still has his old Rondo of Blood bondage attack in the ROM but it's actually modified in this game to be a heat seeking bondage attack.

Along with Razor Bat's graphics assets the leftover graphics of Rondo of Blood Stage 7 map chip are hidden. A portion of Rondo of Blood Camilla boss room graphics is stored along with Laura's graphics. All original Rondo of Blood palette intact. Regional Differences Typos US Europe Richter's name was spelled as 'RICHITER' on the Japanese and US versions' file select screen (Due to an apparently miss in Japanese-English spelling conversion).

This was corrected in the European version, and the Japanese revision. US Europe Charlotte's name was missing an L on the Equip screen (also because Japanese-English spelling transition cases).

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This was also fixed in the European version and later Japanese revision. Glitch Fixes There are several glitches and exploits in Portrait of Ruin in other countries that that got fixed for the European release, and Japanese revision. Bug Japanese version North American version European version Japanese revision Players are able to skip Wind/Eric's congratulatory line about finishing the Quest with the Start button thus can duplicate Wind/Eric's Quest rewards. Present Present Fixed Fixed Players are able to glitch out of the roofs in the Great Stairways by using Rocket Slash - Toad Morph combo. Present Present Fixed Fixed A glitch involving being permanently locked in Death's room when players return to the boss room after beating and skipping the boss' dialogue. Present Present Fixed Fixed An exploitable glitch about carrying over progress (all, including stats, map and even the same save point) to a new level-cap game.

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30.01.2019
75

Castlevania: Portrait of Ruin supports the Nintendo Wi-Fi Connection with a limited cooperative play mode feature. There is an online shop mode used through Wi-Fi as well. Players are able to put their items up for sale in a realistic marketplace.

Castlevania: Portrait of Ruin Also known as: Akumajou Dracula: Gallery of Labyrinth (JP) Developer: Publisher: Platform: Released in JP: November 16, 2006 Released in US: December 5, 2006 Released in EU: March 9, 2007 Released in AU: March 22, 2007 This game has unused animations. This game has unused graphics. This game has unused items. This game has unused abilities. This game has unused text. This game has debugging material. This game has regional differences.

This game has revisional differences. A direct sequel to, Portrait of Ruin takes the 'switch a character' gameplay of and 's Julius mode and fully fleshes it out. Complete sprite dump of Richter. Richter's unused Symphony of the Night punching/power-up animation.

Richter's Symphony of the Night power-up animation used when he's about to power-up his whip to flame whip. • Animation set is still in the ROM but left unused.

Richter's Knife Item Crash Animation is still in the ROM, but Richter never uses Item Crash excluding (the sub-weapon version recycled from Dawn of Sorrow Julius) Grand Cross. Rondo of Blood Leftovers Old Axe Armor's graphic data contains his shield from Rondo of Blood but never used in-game. • Hitbox properties intact. Minotaur's graphic data contains his old boss intro from Rondo of Blood but never used due to he doesn't appear in this game as a boss. The graphic data of Frankenstein's Creature contains his old stone debris attack from Rondo of Blood but never used since all his attacks are upgraded for the new game engine. • Hitbox properties intact. Mummy Man still has his old Rondo of Blood bondage attack in the ROM but it's actually modified in this game to be a heat seeking bondage attack.

Along with Razor Bat's graphics assets the leftover graphics of Rondo of Blood Stage 7 map chip are hidden. A portion of Rondo of Blood Camilla boss room graphics is stored along with Laura's graphics. All original Rondo of Blood palette intact. Regional Differences Typos US Europe Richter's name was spelled as 'RICHITER' on the Japanese and US versions' file select screen (Due to an apparently miss in Japanese-English spelling conversion).

This was corrected in the European version, and the Japanese revision. US Europe Charlotte's name was missing an L on the Equip screen (also because Japanese-English spelling transition cases).

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This was also fixed in the European version and later Japanese revision. Glitch Fixes There are several glitches and exploits in Portrait of Ruin in other countries that that got fixed for the European release, and Japanese revision. Bug Japanese version North American version European version Japanese revision Players are able to skip Wind/Eric's congratulatory line about finishing the Quest with the Start button thus can duplicate Wind/Eric's Quest rewards. Present Present Fixed Fixed Players are able to glitch out of the roofs in the Great Stairways by using Rocket Slash - Toad Morph combo. Present Present Fixed Fixed A glitch involving being permanently locked in Death's room when players return to the boss room after beating and skipping the boss' dialogue. Present Present Fixed Fixed An exploitable glitch about carrying over progress (all, including stats, map and even the same save point) to a new level-cap game.